Rob Run Aimbot Settings for Banks, Car Chases and Safes
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November 8, 2026●3 min read

Rob Run Aimbot Settings for Banks, Car Chases and Safes

Three Rob Run situations, three aimbot profiles. How to shift FOV, smoothing, bone and prediction for a bank fight, a moving car and a safe defence.

There is no single best aimbot config for Rob Run, because a bank fight, a car chase and a safe defence ask completely different things of your aim. Players who copy one "perfect" setup from someone else usually end up fighting their own settings. A better approach with rob run hacks is to keep a few small profiles and switch between them. Below are three common situations and how to adjust the Elysium RR aimbot for each. All values are relative, because the right number depends on your sensitivity, your monitor and your own hand.

Before you tune anything

Set a baseline: Show FOV Circle on, Team Check and Death Check on, and an Aim Key you can hold comfortably. Save it as a config. Every scenario below is a small change from it, not a rebuild.

Scenario one: close-range fight inside a bank

Inside a building, fights are short, targets are close, and several may be in view at once.

  • Aimbot FOV: Medium. Up close, players cross the screen fast; too small misses them, too large pulls toward the wrong person.
  • Smoothing: Low to medium. Quick, but with enough smoothing to stop overshooting in tight rooms.
  • Target Bone: Chest or upper body is often more forgiving at this range than the head, because players are close and moving sideways.
  • Sticky Target: On. In a crowded room you want to finish one player before the aim moves to the next.
  • Skip Downed Players: On, so the aim does not stay on someone already out of the fight.
  • Prediction: Low. At short distance there is little need to lead.
  • Scenario two: shooting at a moving car

    A vehicle driving away is a hard shot: fast, distant, and your own car may be moving too.

  • Prediction: On, and this is where it earns its place. Raise **Lead Strength** step by step until your shots stop landing behind the car.
  • Prediction Strength: Adjust together with lead. If the aim starts to wobble ahead of the target, lower it a little.
  • Smoothing: Medium to high. A fast snap at long range tends to overshoot. A steadier glide tracks better.
  • Aimbot FOV: Smaller than in the bank. You will be aiming roughly at the car already, and a smaller circle stops the aim from jumping to a player on the pavement.
  • Max Aim Distance: Make sure it is high enough to reach the car you are chasing.
  • Skip Party Members: On, so a teammate leaning out of your own car is never selected.
  • Scenario three: defending a safe

    Holding a position, players reach you through a door, corridor or window you already know.

  • Aimbot FOV: Small. Pre-aim the entrance yourself and let the aimbot do only the last bit of correction.
  • Smoothing: Medium. Fast enough to react to someone stepping through, slow enough that the aim does not fly off toward a player passing outside.
  • Target Bone: Head works well here, because a player stepping through a doorway is briefly moving in a predictable line.
  • Target Priority: Pick whichever rule keeps the aim on the player you are already watching rather than someone further away.
  • Skip Same Role: On if you are defending with players of your role, so the aim never drifts onto an ally.
  • Switching between them

    Save each scenario as its own config in your rob run hacks and load the right one before a job. Feature hotkeys cover the options you change most often.

    SettingBank fightMoving carSafe defence
    Aimbot FOVMediumSmall to mediumSmall
    SmoothingLow to mediumMedium to highMedium
    PredictionLowHighLow
    Sticky TargetOnOptionalOptional

    Change one setting at a time and play a few fights before the next, or you will never know which one helped. A well-tuned aimbot is still a rob run hack on an Easy Anti-Cheat game, and the ban risk comes with it.

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